4/26/2023 0 Comments Void bastards reviewsWhat makes Void Bastards a retro shooter is how the enemies look they are reminiscent of games like Doom or Duke Nukem 3D where the monster is a 2D sprite that is given depth by changing depending on the viewing angle. Void Bastards is a retro-styled first-person shooter where players take control of prisoners that are reconstituted by an emotionless robot who just mixes up a new person out of an endless supply and then kicks them out the door to fetch items to fix various parts of the main ship. That or I’ll just pick it up on PC for a better experience. On the Switch, things mostly go as expected from a port but there are things holding this one back that leaves me hoping for a patch. The game has already made some waves on PC and Xbox One but now players on PS4 and Switch can explore the dangerous reaches of space as a bastard. ![]() Coming from the minds of Looking Glass veteran and the indie team Blue Manchu, Void Bastards has elements of System Shock 2 with roguelike elements and modern sensibilities all wrapped in an impressive comic book style. Whether citing the game as being an inspiration or having a previous designer on System Shock 2 or the other notable projects from Looking Glass Studios on the project, players of the original title can usually connect the dots when a game makes a callback. It’s available on PlayStation 4, Nintendo Switch, Xbox One, and PC.As one of the most groundbreaking and influential PC titles of the late 90s, System Shock 2 created a ripple effect throughout just about every corner of the gaming industry. It was developed by Blue Manchu and published by Humble Games. ![]() ![]() It’s a stylish, first-person rogue-lite shooter and even though it’s grindy and repetitive at the start, it’ll probably win you over with its stylish aesthetic and pick-up-and-play gameplay. The Verdictĭespite the negatives, I still enjoyed my time with Void Bastards once I got into the flow. When your eyes aren’t rolling at hearing the same joke again and again, they’ll have something wonderful to look at. When enemies are near, onomatopoeic text will appear with a clomp or pat to help describe the type of enemy and movement they are before you encounter them. While it can be a little annoying, I’ve only got myself to blame.Īs I alluded to earlier, the visuals are one of the best things about this game it looks like a comic book with its flat shading and white border. There were several times where I stocked up on ammo and got greedy trying to get that last bit of loot and ended up running out of oxygen. Similarly, the humour in this game can be hit-and-miss and while sometimes, I let out a hearty chuckle, hearing the enemies shouting “I can see you dickwad” just isn’t that funny the fiftieth time you hear it.Įven though the gameplay and humour get repetitive very quickly, the game does have charm and some interesting mechanics that keep you invested such as restoring power to a space station, a cat bomb that patrols the halls of the ships until it detonates, or locking enemies in certain rooms to keep them out of your hair.Īs you upgrade your weapons and armour, the game encourages you to take more risks to get loot and this is when I found the game to be at its most enjoyable. This makes the game feel repetitive and doesn’t help in the early stages of the game where you spend a lot of time grinding to enhance weapons and equipment in order to succeed. Levels are procedurally generated which should offer an endless variety of layouts but due to a lack of variety (they’re just corridors and rooms, after all) most levels end up looking and feeling very similar.
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